![]() ![]() Dual citizenship is not unusual in the world, and people who have two citizenships are entitled to get a passport from each of their countries of citizenship. What's funny about this is that while I understand the implied idea-the event is clearly intended to make you think that the applicant is forging passports since most people intuitively think that a person can't have passports from two different countries-in reality, not only is it quite possible for a person to legitimately have passports from two different countries, but many border guards will expect people to provide both such passports during border checks. The applicant immediately curses, realizing their "mistake," but it's too late for them: As soon as this happens, you can detain them as a criminal trying to fraudulently enter the country. At one point in the game, there's a scripted event where someone who wants to get into Arstotzka accidentally slips two passports from different countries to you. Moving on, one thing which strikes me is how funny people find the applicant with two passports. Pope notes that he lost the text which he used to generate the sound of the booth's loudspeaker shouting "Next!", but adds that it's similar to "haouaeay." Security guard (when ordering an applicant to get out of the booth): "gish-tot" The text which was used for each character in the game is: ![]() In fact, they are: it turns out that Lucas Pope, the game's creator, publicly acknowledged that the game's spoken speech is simply distorted recordings of fairly random text that was run through the Mac OS X "say" command, a command-line text-to-speech tool. Although all lines of dialogue spoken in the game are shown subtitled on the screen, they are accompanied by a series of odd vocalizations that sound nonsensical. Here, then, are a few notes on the game which I thought were worth mentioning, in order from most lighthearted and frivolous to least so.įirst of all, the game's "speech" is notable and has attracted significant curiosity. The game is actually quite short and simple in its scope, and as so much has already been written about it by other gaming media, I don't feel the need to say too much more about it, but I do have a few thoughts on it which I wanted to share. A few weeks ago, I mentioned Papers, Please, a recent surprising breakout hit computer game. ![]()
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